@Kesava_Prasad wrote:
Hi,
I need to get the vaious views, front top etc. of a 3d object and then draw over the view boundary using an of path.
My process is as below:
- Using screentoworld, and world to screen methods of ofCamera get the vertices.
- Store these vertex coordinates in a vector
- Join these vertices one by one uisng an ofPath.
- I probably have to figure out the sequence of the points.
Is this the right way?
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