@taketori7616 wrote:
"Vertexshaderart.com"
I would like to transplant shader code on this site to oF,Vertexshaderart has so many inputs.
Attribute float vertexId; Uniform float vertexCount; Uniform vec2 resolution; Uniform vec2 mouse; Uniform sampler 2D touch; Uniform float time; Uniform sampler 2D sound; Uniform sampler 2D floatSound; Uniform vec2 soundRes; Uniform vec4 background;
How do you port "vertexId" and "sound" to openFrameworks?
In addition, sound is texture data, but is it necessary to convert it to fft?
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