@cuinjune wrote:
It seems that built-in 3d mesh objects doesn't map textures properly without disabling ArbTex();
As far as I understood, arbTex has to do with normalisation of texture coordinates.
If the default state is ofEnableArbTex(), why do 3d objects use texture coordinates that doesn't match with the default state so one needs to disable it?Is there any way to make mesh's texCoords to use default ArbTex which is unnormalised?
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