@cuinjune wrote:
What are pros and cons of using openGL 2.1 instead of higher versions in OF?
Does code run faster in 2.1 than in 3.x? Or is 2.1 more compatible with openGL ES1?
I think some features in OF only works from 3.x (e.g. ofLight::setAreaLight).
So what would be the benefit of using 2.1 in spite of its missing features?
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