@Autofasurer wrote:
I'm working on a small puzzle game based on tangrams and I'm looking into the way the pieces could be made so that they don't overlap.
I was thinking of using Box2d for the collision detection, since we're talking about a rhomboid, several triangles and a square, I figured that might be the best course to take.
The pieces need to be textured as well and the player needs to be able to rotate them at will.Is Box2d the best way to go about this, or am I missing something obvious which might make things simpler?
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