@UmiKOMPnMI4QrmG wrote:
I wrote a simple code, but the result was different from what I thought.
glEnable(GL_STENCIL_TEST|GL_DEPTH_TEST); glClearStencil(0); glClearDepth(0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); float sabun = -10; glColor3f(1, 0, 0); glStencilFunc(GL_ALWAYS, 1, 0); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); planecreate(ofVec3f(0,0, sabun)); sabun =0; glColor3f(0, 1,0); glStencilFunc(GL_ALWAYS, 0, 0); glStencilOp(GL_KEEP, GL_INCR, GL_INCR); planecreate(ofVec3f(10, 10, sabun)); sabun = 10; glColor3f(0, 0, 1); glStencilFunc(GL_EQUAL,2, 0); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); planecreate(ofVec3f(15, 15, sabun)); glDisable(GL_STENCIL_TEST);
//
void testApp::planecreate(ofVec3f v) { glBegin(GL_POLYGON); float x = 40; float y = 40; float z = v.z; glVertex3d(-x+ v.x,-y+v.y,z); glVertex3d(-x+ v.x, y + v.y,z); glVertex3d( x+ v.x, y + v.y, z); glVertex3d( x+ v.x,-y + v.y, z); glEnd(); }
I expected that the blue panel had been scraped off...
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