@UmiKOMPnMI4QrmG wrote:
header
ofBufferObject PosBuff; ofVbo ObjsVbo; float vert[3*4];//This contains vertex information of a rectangle
setup
PosBuff.allocate(); PosBuff.setData(sizeof(float)*3*4,vert,GL_DYNAMIC_DRAW); ObjsVbo.setVertexBuffer(PosBuff,3,sizeof(float)*3,0);
draw
ObjsVbo.draw(GL_POINTS,0,4);
This will not work properly.Please Help Me!!
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