@nosarious wrote:
I have found some shaders online which describe how to create CRT scanlines to make older video games on modern monitors look like they did when they were released, when everyone used older televisions to play.
I would like to use something within openFrameworks to get this feeling for a project. Does anyone have a favourite that they know works with openFrameworks?
I'm mostly interested in the texture of the pixels, not the curvature of the physical screens.
TI mentioned a problem I had before with the shaders I found already. (same problem for three different versions)
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