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More calls per second for more accurate timing, sequencer, threads

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@rak_multi wrote:

Hey there,

i like to build a lil sequencer app for triggering sounds.
most examples i checked are using the graphic card draw thread to trigger samples which in my opinion isn’t a good way doing this because the thread is only up t0 60 fps or so...
is there another way of getting a higher resolution on the time axis without making an own thread?

and if i have to use the thread solution, is there a simple way to let the thread sleep shorter than 1 millisecond?
would it be a good idea to use the audio thread for my needs?

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