@sewonist wrote:
I just want to mesh draw on fbo. because ofxVideoRecorder need pixels from fbo. I try to add fbo in 3d examples. The code like below that.
void ofApp::draw() { recordFbo.begin(); float spinX = sin(ofGetElapsedTimef()*.35f); float spinY = cos(ofGetElapsedTimef()*.075f); if(bMousePressed) { spinX = spinY = 0.0f; } ofEnableDepthTest(); ... if(bInfoText) { stringstream ss; ss << "Framerate: " << ofToString(ofGetFrameRate(),0) << "\n"; ss << "(f): Toggle Fullscreen"<<endl<<"(s): Draw Solid Shapes"<<endl<<"(w): Draw Wireframes"<<endl; ss <<"(1/2/3/4): Set Resolutions" <<endl<<"(n): Draw Normals"<<"\n(LEFT/RIGHT): Set Mode "<<ofToString(mode,0)<<endl; ss <<"(z): Split Faces " <<bSplitFaces<<endl; ss <<"(a): Draw Axes"<<endl<<"(l): Render lights"<<endl<<"(t): Info Text"<<endl; ofDrawBitmapString(ss.str().c_str(), 20, 20); } recordFbo.end(); recordFbo.draw(0,0); }
This code represented like that
Please let me know how to draw mesh in fbo.
Thanks,
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