@alescc wrote:
Hi,
so I have this problem: if I enable (directional) lighting in draw(), the background color is completely dim, like everything else that is drawn before m_light.enable(). I thought light affected just the objects between ofLight begin() and end().{ ofEnableDepthTest(); ofBackgroundGradient(ofColor::darkGoldenRod, ofColor::darkGrey); m_light.enable(); m_material.begin(); ofPushMatrix(); ofTranslate( ofGetWidth()/2, ofGetHeight()/2, 0 ); ofSphere(0,0,0, 200); ofPopMatrix(); m_material.end(); m_light.disable(); }
I am using the trunk, but this happens also with 0.8.4. Is there any way to draw the background without having it affected by the scene lighting?
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