@antocreo wrote:
Hi,
I am trying to bind a transparent png to a ofMesh. The png is a simple white hexagon on transparent background.
My aim is binding that to a mesh with 6 vertices and use it as a mask. However I get a strange behaviour. The mesh doesn't show up when I draw it but if I draw it together with the image, I can see it.
I don't get it.Any good hint anyone please?
Thanks
ofPushMatrix(); ofTranslate(500,500); ofEnableAlphaBlending(); maskImg.getTextureReference().bind(); // maskImg.draw(100, 100); // if I uncomment this I see nothing. mymesh.draw(); maskImg.getTextureReference().unbind(); ofDisableAlphaBlending(); ofPopMatrix();
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