@nanu_c wrote:
I have some shiny ghosts defined as ofpath
And I want them to fly independently around. I have a class ghosts.h with a draw() function. They are added to the main program with an vector.
typedef shared_ptr<ghosts> ghosts_ptr; vector<ghosts_ptr> theGhosts;
in the draw() of the ghosts I tried
pos=pos+ofPoint(1,1,0); ghostBody.translate(pos);
this is in the beginning the upperleft point and this results in some strange behavior. The ghost is repeating itself in a great distance and I couldn't find any documentation about this topic
So what is the best way to move an ofpath or should I use ofNode or smth. like that -> by now I am not so god in 3d graphics. Thanks
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