@upermuk wrote:
Hi everyone,
I come to you today because I have to adapt a WebGL/javaScript program onto OpenGL, for stability reasons. The program is meant to work in quite long during installation (like, 10-15 hours per day) and doing this on the browser is Just So Crappy.
Problem is, I'm a visual artist and I'm always learning and working at the same time, but I do not have so much time for developing. In this project, I managed only the javascript on basis of existing shaders and webgl programs. It is actually more patchwork than programming......
So now I have five shaders a lot of functions made with javascript methods for WebGL that I have to bring in OpenFrameworks. I'm quite confused with ofx, because all OpenGL's tutorials I find around always do mention of GLEW, GLUT or another library, and I don't know where I should begin. I often see questions about bringing OpenGL to WebGL (there's apparently a whole library about), but never the opposite.
If interested, there is the project will all code if you inspect
http://www.juliekerndonck.be/online/a-quiet-world-onlineversion.htmlThe GL program generates waves above a video texture, and the shaders use them as error diffusion for dithering it in real time.
If someone has some experience with similar case, I would be glad to know it!
good afternoon ++
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