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Nesting meshes within a container

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@asabanapal wrote:

Hi
I'm looking for pointers on how best to build a 3D 'scene' of various meshes which attach to parents/children and can therefore be controlled by transforming the parent etc.

I thought this was possible using the ofNode class but I can't figure how to add mesh data to an existing node. Is it possible? Could anyone point me in the right direction or towards a relevant doc for how to build complex 3D scenes in oF please?

Thanks!

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