@nosarious wrote:
I see there are three different rotation methods for ofNode, but I am having trouble with them. I would like to do the following: move a point out from the ofNode by 'x' amount, and then rotate the ofNode around that point.
If I use rotate, I will rotate around the node.
If I use rotateAround, the entire node and children will move around the new point but the orientation of the node will not change.
orbit doesn't appear to do anything.
I tried using rotateAround and lookAt, but... well, using lookAt made the whole thing squirrellie as it jumped around the screen and would not stop.
I would like to assume I should be able to control the rotation in the same method as ofNode.rotate, but around the rotation point, rp. Which of the methods is the best to use, and how?
Thank you.
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