@stephanschulz wrote:
I am trying to make a mesh from combining two paths. one is a rectangle path the order a rounded rect path.
I am able to get a path for both shapes, get a polyline and combine them in to one mesh.
But the mesh does not automatically know that i am interested on getting the created frame.I hope to create a mesh just for the "TV" frame, not the inside of the rounded rect.
Once i worked out how to make the mesh, i will try to use it to make a color gradient from the inside to the outside.
I have done this already but just for meshes with 4 vertices.I would be great to get any advice on how to tesselate this path correctly.
thxofNoFill(); ofPath roundedRectPath; float r = 30; ofPushMatrix(); ofTranslate(10, 0); roundedRectPath.rectRounded(0, 0, 0, 100, 100,r,r,r,r); ofSetColor(255); roundedRectPath.draw(); ofPopMatrix(); ofPushMatrix(); ofTranslate(200, 0); ofSetColor(255,0, 0); roundedRectPath.getOutline()[0].draw(); ofPopMatrix(); ofSetColor(255); ofPushMatrix(); ofTranslate(400, 0); ofSetColor(255,0, 0); roundedRectPath.getTessellation().drawWireframe(); ofPopMatrix(); //------ ofPath rectPath; ofPath rectPath; int frameW = 10; ofPushMatrix(); ofTranslate(10, 200); rectPath.rectangle(-frameW, -frameW, 0, 100+frameW*2, 100+frameW*2); ofSetColor(255); rectPath.draw(); ofPopMatrix(); ofPushMatrix(); ofTranslate(200, 200); ofSetColor(255,0, 0); rectPath.getOutline()[0].draw(); ofPopMatrix(); ofSetColor(255); ofPushMatrix(); ofTranslate(400, 200); ofSetColor(255,0, 0); rectPath.getTessellation().drawWireframe(); ofPopMatrix(); ofPolyline myPline; int rectPathSize = rectPath.getOutline()[0].size(); myPline.addVertices(rectPath.getOutline()[0].getVertices()); myPline.addVertex(rectPath.getOutline()[0][0]); myPline.addVertices(roundedRectPath.getOutline()[0].getVertices()); ofSetColor(255); ofPushMatrix(); ofTranslate(mouseX+50, mouseY+50); ofSetColor(255,0, 0); myPline.draw(); ofPopMatrix(); ofMesh myMesh; for(int i=0; i<rectPath.getOutline()[0].size(); i++){ myMesh.addVertices(myPline.getVertices()); } ofSetColor(255); ofPushMatrix(); ofTranslate(mouseX+50, mouseY+250); ofSetColor(255,0, 0); myMesh.draw(); ofPopMatrix();
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