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Strategy to draw curves w/ ofPolyline, change points, keeping the curves

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@gluon wrote:

Hi OF, putting this in beginners forum.

I need to draw curves and use them as path for moving elements all along them.
This is why I chose ofPolyline (I don't need all ofPath features, I think)

At the beginning, I generate n ofPoints and I put them in my ofPolyline using curveTo() (which is probably NOT the right way).

I draw that.
nice (except for the first and last points because I put them using addVertex() and from 0 to 1 and from n-2 to n-1 there are lines and not curves)

Then I want to move some points from a position on the screen to another.
I do that and as soon as I did that, the draw mode from and to the point I changed are lines and no more curves.

I suspect a bad strategy by me...

Any good practices with that ?

Thanks a lot
Julien

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