@gh00st wrote:
Hi all,
i'm trying to use
glGenTextures(1, (GLuint *)&texture.texData.textureID);
inside ofApp, but getting always glError 0x500, as glGenTexures can't create the texture...
during ofApp::setup() im in the render thread or not?
anyway in ofApp::draw() im in the opengl thread for sure, but always the same error..can somebody explain me what's wrong?
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