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multiMonitorFullscreen not working on MacOSX

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@Craigson wrote:

Hello!

To preface this post by saying that I have some experience with OpenGL and C++ but am very new to openFrameworks. I'm trying to get an app to run fullscreen on multiple monitors.

I'm running two 1920x1080 on a mac mini, both connected with HDMI cables and HDMI-thunderbolt adapters.

Setting up my app as follows:

int main() {
    ofGLFWWindowSettings settings;
    settings.multiMonitorFullScreen = true;// <-----
    ofCreateWindow(settings)->setFullscreen(true);
    ofRunApp(new ofApp());
}

Any pointers would be appreciated.

Thanks

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