@mikecj184 wrote:
Hello everybody,
I'm using ofMesh to create a plane in 3d with lights and material. I want to further add some roughness to the plane with a normal map. Looked around the forum for an example along the same lines, and I've got this link so far - https://forum.openframeworks.cc/t/specular-mapping/22400
Looking at a shader example to add this to the plane. Here is the normal map i want to use on the plane.
Thanks in advance,
It's a great forum. Cheers!
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